Launch studio64.exe (for 64-bit machines) or studio.exe (for 32. Copy the android-studio folder into your Program Files folder. exe file (recommended), double-click to launch it. For my case, I decided to just remove an underscore in the name.įinally, I clicked "Build&Run" again in Unity and the app launched as expected in the Quest 2. To install Android Studio on Windows, follow these steps: If you downloaded an. So, go to the "Player Settings -> Other settings", then check "Override Default Package Name" and change the package name. The idea is to change the package name used upon build. I kept searching for solutions using different keywords and found this other thread from 2015: And the other suggestions like using Sidequest to delete any visible cache didn't work either. So I searched the internet and found this thread I wasn't thrilled by the solution to factory reset the headset. Unfortunately the app didn't launch on the Quest2 at all and I couldn't launch it by clicking on the corresponding file in the "Unknown Source" section for the apps either. I went back to tweak a few things (URP parameters on SRP & dynamic batching) tried to rebuild (dev with profiler) and it finished without any error messages. Then today, I did a first build (dev with profiler) and it worked without any issue. I've been working on a project for about 8 months on Quest2 with several normal and dev builds that were installed directly from Unity (2020.3.27f1) by clicking "Build & Run" and everything was working fine.
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